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Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Returns the square of the length of a 4D vector.
Syntax
FLOAT D3DXVec4LengthSq(
_In_ const D3DXVECTOR4 *pV
);
Parameters
-
pV [in]
-
Type: const D3DXVECTOR4*
Pointer to the source D3DXVECTOR4 structure.
Return value
Type: FLOAT
The vector's squared length.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also