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Returns the number of animation sets currently registered in the animation controller.
Syntax
UINT GetNumAnimationSets();
Parameters
This method has no parameters.
Return value
Type: UINT
Number of animation sets.
Remarks
The controller contains any number of animations sets and tracks. Animation sets can be registered with RegisterAnimationOutput. An animation controller created by a call to D3DXLoadMeshHierarchyFromX will automatically register loaded animation sets.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
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See also