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Packs the given XMUINT2 back into a DXGI_FORMAT_R16G16_UINT.
Syntax
UINT D3DX_UINT2_to_R16G16_UINT(
hlsl_precise XMUINT2 unpackedInput
);
Parameters
-
unpackedInput
-
The shader data to pack.
Return value
The packed shader data.
Requirements
| Requirement | Value |
|---|---|
| Header |
|