Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Packs the given XMUINT4 back into a DXGI_FORMAT_R8G8B8A8_UINT.
Syntax
UINT D3DX_UINT4_to_R8G8B8A8_UINT(
hlsl_precise XMUINT4 unpackedInput
);
Parameters
-
unpackedInput
-
The shader data to pack.
Return value
The packed shader data.
Requirements
| Requirement | Value |
|---|---|
| Header |
|