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A generic, base structure representation of an event or change in state in the Matchmaking library.
Syntax
struct PFMatchmakingStateChange {
PFMatchmakingStateChangeType stateChangeType;
}
Members
stateChangeType PFMatchmakingStateChangeType
The specific type of the state change represented.
Use this field to determine which corresponding derived structure is represented by this PFMatchmakingStateChange structure header.
Remarks
PFMatchmakingStateChange structures are reported by PFMultiplayerStartProcessingMatchmakingStateChanges() for the title to handle and then promptly pass back via the PFMultiplayerFinishProcessingMatchmakingStateChanges() method.
The stateChangeType field indicates which kind of state change occurred, and this base structure should then be cast to a more specific derived structure to retrieve additional event-specific information.
Requirements
Header: PFMatchmaking.h
See also
PFMatchmaking members
PFMultiplayerStartProcessingMatchmakingStateChanges
PFMultiplayerFinishProcessingMatchmakingStateChanges