TurnPath class
有効なターンのパスを定義します。
プロパティ
| activity | |
| activity |
|
| dialog |
|
| interrupted | |
| last |
|
| recognized | |
| recognized |
|
| repeated |
|
| text | |
| top |
|
| top |
|
| unrecognized |
プロパティの詳細
activity
static activity: "turn.activity" = "turn.activity"
プロパティ値
"turn.activity"
activityProcessed
static activityProcessed: "turn.activityProcessed" = "turn.activityProcessed"
プロパティ値
"turn.activityProcessed"
dialogEvent
static dialogEvent: "turn.dialogEvent" = "turn.dialogEvent"
プロパティ値
"turn.dialogEvent"
interrupted
static interrupted: "turn.interrupted" = "turn.interrupted"
プロパティ値
"turn.interrupted"
lastResult
static lastResult: "turn.lastresult" = "turn.lastresult"
プロパティ値
"turn.lastresult"
recognized
static recognized: "turn.recognized" = "turn.recognized"
プロパティ値
"turn.recognized"
recognizedEntities
static recognizedEntities: "turn.recognizedEntities" = "turn.recognizedEntities"
プロパティ値
"turn.recognizedEntities"
repeatedIds
static repeatedIds: "turn.repeatedIds" = "turn.repeatedIds"
プロパティ値
"turn.repeatedIds"
text
static text: "turn.recognized.text" = "turn.recognized.text"
プロパティ値
"turn.recognized.text"
topIntent
static topIntent: "turn.recognized.intent" = "turn.recognized.intent"
プロパティ値
"turn.recognized.intent"
topScore
static topScore: "turn.recognized.score" = "turn.recognized.score"
プロパティ値
"turn.recognized.score"
unrecognizedText
static unrecognizedText: "turn.unrecognizedText" = "turn.unrecognizedText"
プロパティ値
"turn.unrecognizedText"