힘 피드백 효과에 적용할 수 있는 시간 경과에 따른 힘 유형의 열거형.
구문
enum GameInputForceFeedbackEffectKind
{
GameInputForceFeedbackConstant = 0,
GameInputForceFeedbackRamp = 1,
GameInputForceFeedbackSineWave = 2,
GameInputForceFeedbackSquareWave = 3,
GameInputForceFeedbackTriangleWave = 4,
GameInputForceFeedbackSawtoothUpWave = 5,
GameInputForceFeedbackSawtoothDownWave = 6,
GameInputForceFeedbackSpring = 7,
GameInputForceFeedbackFriction = 8,
GameInputForceFeedbackDamper = 9,
GameInputForceFeedbackInertia = 10
};