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RenderTargetCube Constructor (GraphicsDevice, Int32, Boolean, SurfaceFormat, DepthFormat, Int32, RenderTargetUsage)

Microsoft Silverlight will reach end of support after October 2021. Learn more.

Creates an instance of this object.

Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)

Syntax

'Declaration
Public Sub New ( _
    graphicsDevice As GraphicsDevice, _
    size As Integer, _
    mipMap As Boolean, _
    preferredFormat As SurfaceFormat, _
    preferredDepthFormat As DepthFormat, _
    preferredMultiSampleCount As Integer, _
    usage As RenderTargetUsage _
)
public RenderTargetCube(
    GraphicsDevice graphicsDevice,
    int size,
    bool mipMap,
    SurfaceFormat preferredFormat,
    DepthFormat preferredDepthFormat,
    int preferredMultiSampleCount,
    RenderTargetUsage usage
)

Parameters

  • size
    Type: System.Int32
    The width and height of this cube texture resource, in pixels.
  • mipMap
    Type: System.Boolean
    True to generate a full mipmap chain, false otherwise.
  • preferredMultiSampleCount
    Type: System.Int32
    Preferred number of sample locations during multisampling.

Version Information

Silverlight

Supported in: 5

Platforms

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.