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GameControllerFactoryManager.RegisterCustomFactoryForHardwareId 메서드

정의

사용자 지정 하드웨어 ID 컨트롤러에 대한 팩터리를 등록합니다.

public:
 static void RegisterCustomFactoryForHardwareId(ICustomGameControllerFactory ^ factory, unsigned short hardwareVendorId, unsigned short hardwareProductId);
 static void RegisterCustomFactoryForHardwareId(ICustomGameControllerFactory const& factory, uint16_t const& hardwareVendorId, uint16_t const& hardwareProductId);
public static void RegisterCustomFactoryForHardwareId(ICustomGameControllerFactory factory, ushort hardwareVendorId, ushort hardwareProductId);
function registerCustomFactoryForHardwareId(factory, hardwareVendorId, hardwareProductId)
Public Shared Sub RegisterCustomFactoryForHardwareId (factory As ICustomGameControllerFactory, hardwareVendorId As UShort, hardwareProductId As UShort)

매개 변수

factory
ICustomGameControllerFactory

등록할 팩터리입니다.

hardwareVendorId
UInt16

unsigned short

uint16_t

하드웨어 공급업체 ID입니다.

hardwareProductId
UInt16

unsigned short

uint16_t

하드웨어 제품 ID입니다.

적용 대상