렌더링 대상 보기를 나타내며 렌더링 대상 뷰를 만들기 위한 편리한 메서드를 제공합니다.
Syntax
struct CD3D11_RENDER_TARGET_VIEW_DESC : D3D11_RENDER_TARGET_VIEW_DESC {
void CD3D11_RENDER_TARGET_VIEW_DESC();
void CD3D11_RENDER_TARGET_VIEW_DESC(
const D3D11_RENDER_TARGET_VIEW_DESC & o
);
void CD3D11_RENDER_TARGET_VIEW_DESC(
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize
);
void CD3D11_RENDER_TARGET_VIEW_DESC(
ID3D11Buffer *unnamedParam1,
DXGI_FORMAT format,
UINT firstElement,
UINT numElements
);
void CD3D11_RENDER_TARGET_VIEW_DESC(
ID3D11Texture1D *pTex1D,
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize
);
void CD3D11_RENDER_TARGET_VIEW_DESC(
ID3D11Texture2D *pTex2D,
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize
);
void CD3D11_RENDER_TARGET_VIEW_DESC(
ID3D11Texture3D *pTex3D,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstWSlice,
UINT wSize
);
void ~CD3D11_RENDER_TARGET_VIEW_DESC();
};
상속
CD3D11_RENDER_TARGET_VIEW_DESC 구조체는 D3D11_RENDER_TARGET_VIEW_DESC 구현합니다.
멤버
void CD3D11_RENDER_TARGET_VIEW_DESC()
초기화되지 않은 CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 새 instance 인스턴스화합니다.
void CD3D11_RENDER_TARGET_VIEW_DESC( const D3D11_RENDER_TARGET_VIEW_DESC & o)
D3D11_RENDER_TARGET_VIEW_DESC 구조체로 초기화된 CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 새 instance 인스턴스화합니다.
D3D11_RENDER_TARGET_VIEW_DESC 값으로 초기화된 CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 새 instance 인스턴스화합니다.
D3D11_RTV_DIMENSION 값으로 초기화된 CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 새 instance 인스턴스화합니다.
D3D11_TEX1D_RTV 또는 D3D11_TEX1D_ARRAY_RTV 값으로 초기화된 CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 새 instance 인스턴스화합니다.
2D 텍스처 값으로 초기화된 CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 새 instance 인스턴스화합니다.
3D 텍스처 값으로 초기화된 CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 새 instance 인스턴스화합니다.
void ~CD3D11_RENDER_TARGET_VIEW_DESC()
CD3D11_RENDER_TARGET_VIEW_DESC 구조체의 instance 제거합니다.
설명
D3D11.h에서 CD3D11_RENDER_TARGET_VIEW_DESC 정의하는 방법은 다음과 같습니다.
struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC
{
CD3D11_RENDER_TARGET_VIEW_DESC()
{}
explicit CD3D11_RENDER_TARGET_VIEW_DESC( const D3D11_RENDER_TARGET_VIEW_DESC& o ) :
D3D11_RENDER_TARGET_VIEW_DESC( o )
{}
explicit CD3D11_RENDER_TARGET_VIEW_DESC(
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0, // FirstElement for BUFFER
UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D
UINT arraySize = -1 ) // WSize for TEXTURE3D
{
Format = format;
ViewDimension = viewDimension;
switch (viewDimension)
{
case D3D11_RTV_DIMENSION_BUFFER:
Buffer.FirstElement = mipSlice;
Buffer.NumElements = firstArraySlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE1D:
Texture1D.MipSlice = mipSlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
Texture1DArray.MipSlice = mipSlice;
Texture1DArray.FirstArraySlice = firstArraySlice;
Texture1DArray.ArraySize = arraySize;
break;
case D3D11_RTV_DIMENSION_TEXTURE2D:
Texture2D.MipSlice = mipSlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
Texture2DArray.MipSlice = mipSlice;
Texture2DArray.FirstArraySlice = firstArraySlice;
Texture2DArray.ArraySize = arraySize;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMS:
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
Texture2DMSArray.FirstArraySlice = firstArraySlice;
Texture2DMSArray.ArraySize = arraySize;
break;
case D3D11_RTV_DIMENSION_TEXTURE3D:
Texture3D.MipSlice = mipSlice;
Texture3D.FirstWSlice = firstArraySlice;
Texture3D.WSize = arraySize;
break;
default: break;
}
}
explicit CD3D11_RENDER_TARGET_VIEW_DESC(
_In_ ID3D11Buffer*,
DXGI_FORMAT format,
UINT firstElement,
UINT numElements )
{
Format = format;
ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
Buffer.FirstElement = firstElement;
Buffer.NumElements = numElements;
}
explicit CD3D11_RENDER_TARGET_VIEW_DESC(
_In_ ID3D11Texture1D* pTex1D,
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0,
UINT firstArraySlice = 0,
UINT arraySize = -1 )
{
ViewDimension = viewDimension;
if (DXGI_FORMAT_UNKNOWN == format ||
(-1 == arraySize && D3D11_RTV_DIMENSION_TEXTURE1DARRAY == viewDimension))
{
D3D11_TEXTURE1D_DESC TexDesc;
pTex1D->GetDesc( &TexDesc );
if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
}
Format = format;
switch (viewDimension)
{
case D3D11_RTV_DIMENSION_TEXTURE1D:
Texture1D.MipSlice = mipSlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
Texture1DArray.MipSlice = mipSlice;
Texture1DArray.FirstArraySlice = firstArraySlice;
Texture1DArray.ArraySize = arraySize;
break;
default: break;
}
}
explicit CD3D11_RENDER_TARGET_VIEW_DESC(
_In_ ID3D11Texture2D* pTex2D,
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0,
UINT firstArraySlice = 0,
UINT arraySize = -1 )
{
ViewDimension = viewDimension;
if (DXGI_FORMAT_UNKNOWN == format ||
(-1 == arraySize &&
(D3D11_RTV_DIMENSION_TEXTURE2DARRAY == viewDimension ||
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY == viewDimension)))
{
D3D11_TEXTURE2D_DESC TexDesc;
pTex2D->GetDesc( &TexDesc );
if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
}
Format = format;
switch (viewDimension)
{
case D3D11_RTV_DIMENSION_TEXTURE2D:
Texture2D.MipSlice = mipSlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
Texture2DArray.MipSlice = mipSlice;
Texture2DArray.FirstArraySlice = firstArraySlice;
Texture2DArray.ArraySize = arraySize;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMS:
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
Texture2DMSArray.FirstArraySlice = firstArraySlice;
Texture2DMSArray.ArraySize = arraySize;
break;
default: break;
}
}
explicit CD3D11_RENDER_TARGET_VIEW_DESC(
_In_ ID3D11Texture3D* pTex3D,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
UINT mipSlice = 0,
UINT firstWSlice = 0,
UINT wSize = -1 )
{
ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize)
{
D3D11_TEXTURE3D_DESC TexDesc;
pTex3D->GetDesc( &TexDesc );
if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice;
}
Format = format;
Texture3D.MipSlice = mipSlice;
Texture3D.FirstWSlice = firstWSlice;
Texture3D.WSize = wSize;
}
~CD3D11_RENDER_TARGET_VIEW_DESC() {}
operator const D3D11_RENDER_TARGET_VIEW_DESC&() const { return *this; }
};
|
요구 사항
| 요구 사항 | 값 |
|---|---|
| 지원되는 최소 클라이언트 | Windows 7 [데스크톱 앱 | UWP 앱] |
| 지원되는 최소 서버 | Windows Server 2008 R2 [데스크톱 앱 | UWP 앱] |
| 머리글 | d3d11.h |