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Describes the subresources from an array of multi sampled 2D textures for a depth-stencil view.
Syntax
typedef struct D3D12_TEX2DMS_ARRAY_DSV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_DSV;
Members
FirstArraySlice
The index of the first texture to use in an array of textures.
ArraySize
Number of textures to use.
Remarks
Use this structure with a D3D12_DEPTH_STENCIL_VIEW_DESC structure to view the resource as an array of multi sampled 2D textures.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12.h |