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The APOInitSystemEffects structure gets passed to the system effects APO for
initialization.
Syntax
typedef struct APOInitSystemEffects {
APOInitBaseStruct APOInit;
IPropertyStore *pAPOEndpointProperties;
IPropertyStore *pAPOSystemEffectsProperties;
void *pReserved;
IMMDeviceCollection *pDeviceCollection;
} APOInitSystemEffects;
Members
APOInit
An APOInitBaseStruct structure.
pAPOEndpointProperties
A pointer to an IPropertyStore object.
pAPOSystemEffectsProperties
A pointer to an IPropertyStore object.
pReserved
Reserved for future use.
pDeviceCollection
A pointer to an IMMDeviceCollection object.
Requirements
| Requirement | Value |
|---|---|
| Header | audioenginebaseapo.h |