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Sets the maximum amount of texture memory Direct2D accumulates before it purges the image caches and cached texture allocations.
Syntax
void SetMaximumTextureMemory(
UINT64 maximumInBytes
);
Parameters
maximumInBytes
Type: UINT64
The new maximum texture memory in bytes.
Return value
None
Remarks
Note Direct2D may exceed the maximum texture memory you set with this method for a single frame if necessary to render the frame.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1_1.h |
| Library | D2d1.lib |
| DLL | D2d1.dll |