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The rendering priority affects the extent to which Direct2D will throttle its rendering workload.
Syntax
typedef enum D2D1_RENDERING_PRIORITY {
D2D1_RENDERING_PRIORITY_NORMAL = 0,
D2D1_RENDERING_PRIORITY_LOW = 1,
D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_RENDERING_PRIORITY_NORMALValue: 0 No change in rendering workload priority. |
D2D1_RENDERING_PRIORITY_LOWValue: 1 The device and its associated device contexts are given a lower priority than others. |
D2D1_RENDERING_PRIORITY_FORCE_DWORDValue: 0xffffffff |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8.1 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 R2 [desktop apps | UWP apps] |
| Header | d2d1_2.h |