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Sets the constant buffer for this transform's pixel shader.
Syntax
HRESULT SetPixelShaderConstantBuffer(
[in] const BYTE *buffer,
UINT32 bufferCount
);
Parameters
[in] buffer
Type: const BYTE*
The data applied to the constant buffer.
bufferCount
Type: UINT32
The number of bytes of data in the constant buffer
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1effectauthor.h |
| Library | D2d1.lib |