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This interface encapsulates methods for retrieving data from the GPU asynchronously.
Inheritance
The ID3D11Asynchronous interface inherits from ID3D11DeviceChild. ID3D11Asynchronous also has these types of members:
Methods
The ID3D11Asynchronous interface has these methods.
| ID3D11Asynchronous::GetDataSize Get the size of the data (in bytes) that is output when calling ID3D11DeviceContext::GetData. |
Remarks
There are three types of asynchronous interfaces, all of which inherit this interface:
- ID3D11Query - Queries information from the GPU.
- ID3D11Predicate - Determines whether a piece of geometry should be processed or not depending on the results of a previous draw call.
- ID3D11Counter - Measures GPU performance.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d3d11.h |