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A function-reflection interface accesses function info.
Methods
The ID3D11FunctionReflection interface has these methods.
| ID3D11FunctionReflection::GetConstantBufferByIndex The ID3D11FunctionReflection::GetConstantBufferByIndex (d3d11shader.h) method gets a constant buffer by index for a function. |
| ID3D11FunctionReflection::GetConstantBufferByName Gets a constant buffer by name for a function. (ID3D11FunctionReflection.GetConstantBufferByName) |
| ID3D11FunctionReflection::GetDesc Fills the function descriptor structure for the function. (ID3D11FunctionReflection.GetDesc) |
| ID3D11FunctionReflection::GetFunctionParameter Gets the function parameter reflector. (ID3D11FunctionReflection.GetFunctionParameter) |
| ID3D11FunctionReflection::GetResourceBindingDesc Gets a description of how a resource is bound to a function. (ID3D11FunctionReflection.GetResourceBindingDesc) |
| ID3D11FunctionReflection::GetResourceBindingDescByName Gets a description of how a resource is bound to a function. (ID3D11FunctionReflection.GetResourceBindingDescByName) |
| ID3D11FunctionReflection::GetVariableByName Gets a variable by name. (ID3D11FunctionReflection.GetVariableByName) |
Remarks
To get a function-reflection interface, call ID3D11LibraryReflection::GetFunctionByIndex. This isn't a COM interface, so you don't need to worry about reference counts or releasing the interface when you're done with it.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11shader.h |