Notitie
Voor toegang tot deze pagina is autorisatie vereist. U kunt proberen u aan te melden of de directory te wijzigen.
Voor toegang tot deze pagina is autorisatie vereist. U kunt proberen de mappen te wijzigen.
Describes the amount of artificial slowdown inserted by the debug device to simulate lower-performance graphics adapters.
Syntax
typedef struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR {
FLOAT SlowdownFactor;
} D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR;
Members
SlowdownFactor
Specifies the amount of slowdown artificially applied, as a factor of the nominal time for the fence to signal. The default value is 0.
Remarks
The SlowdownFactor is applied by artificially delaying the time it takes for a fence to signal. When SlowdownFactor is non-zero, the time taken for a fence to signal is approximately 1.0 + SlowdownFactor times the length of the nominal timing.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12sdklayers.h (include D3D12.h) |