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Enumerates types of behavior for enumerating input devices.
Syntax
typedef enum GameInputEnumerationKind
{
GameInputNoEnumeration = 0,
GameInputAsyncEnumeration = 1,
GameInputBlockingEnumeration = 2
} GameInputEnumerationKind
Constants
| Constant | Description |
|---|---|
| GameInputNoEnumeration | Input devices will not be enumerated. |
| GameInputAsyncEnumeration | Input devices will be enumerated asynchronously. |
| GameInputBlockingEnumeration | Input devices will be enumerated synchronously. |
Remarks
This enumeration is used by the IGameInput::RegisterDeviceCallback method. Both GameInputAsyncEnumeration and GameInputBlockingEnumeration cause an initial round of callbacks to be generated. GameInputBlockingEnumeration causes RegisterDeviceCallback to block until all initial callbacks are called.
For more information, see GameInput callbacks.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
IGameInput::RegisterDeviceCallback
Overview of GameInput
GameInput