Nuta
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Enumerates types of collections of raw device items.
Syntax
typedef enum GameInputRawDeviceItemCollectionKind
{
GameInputUnknownItemCollection = -1,
GameInputPhysicalItemCollection = 0,
GameInputApplicationItemCollection = 1,
GameInputLogicalItemCollection = 2,
GameInputReportItemCollection = 3,
GameInputNamedArrayItemCollection = 4,
GameInputUsageSwitchItemCollection = 5,
GameInputUsageModifierItemCollection = 6
} GameInputRawDeviceItemCollectionKind
Constants
| Constant | Description |
|---|---|
| GameInputUnknownItemCollection | Collection type is unknown. |
| GameInputPhysicalItemCollection | Collection type is physical. |
| GameInputApplicationItemCollection | Collection type is application. |
| GameInputLogicalItemCollection | Collection type is logical. |
| GameInputReportItemCollection | Collection type is report. |
| GameInputNamedArrayItemCollection | Collection type is array. |
| GameInputUsageSwitchItemCollection | Collection type is switch. |
| GameInputUsageModifierItemCollection | Collection type is modifier. |
Remarks
This enumeration is used in the GameInputRawDeviceItemCollectionInfo structure.
For more information, see the GetDeviceInfo method of IGameInputDevice.
For intermediate and advanced use cases of the GameInput API, see Advanced GameInput topics.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles