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Enumerates UI navigation buttons.
Syntax
typedef enum GameInputUiNavigationButtons
{
GameInputUiNavigationNone = 0x00000000,
GameInputUiNavigationMenu = 0x00000001,
GameInputUiNavigationView = 0x00000002,
GameInputUiNavigationAccept = 0x00000004,
GameInputUiNavigationCancel = 0x00000008,
GameInputUiNavigationUp = 0x00000010,
GameInputUiNavigationDown = 0x00000020,
GameInputUiNavigationLeft = 0x00000040,
GameInputUiNavigationRight = 0x00000080,
GameInputUiNavigationContext1 = 0x00000100,
GameInputUiNavigationContext2 = 0x00000200,
GameInputUiNavigationContext3 = 0x00000400,
GameInputUiNavigationContext4 = 0x00000800,
GameInputUiNavigationPageUp = 0x00001000,
GameInputUiNavigationPageDown = 0x00002000,
GameInputUiNavigationPageLeft = 0x00004000,
GameInputUiNavigationPageRight = 0x00008000,
GameInputUiNavigationScrollUp = 0x00010000,
GameInputUiNavigationScrollDown = 0x00020000,
GameInputUiNavigationScrollLeft = 0x00040000,
GameInputUiNavigationScrollRight = 0x00080000
} GameInputUiNavigationButtons
Constants
| Constant | Description |
|---|---|
| GameInputUiNavigationNone | No navigation input. |
| GameInputUiNavigationMenu | Menu button. |
| GameInputUiNavigationView | View button. |
| GameInputUiNavigationAccept | Accept button. |
| GameInputUiNavigationCancel | Cancel button. |
| GameInputUiNavigationUp | Up input. |
| GameInputUiNavigationDown | Down input. |
| GameInputUiNavigationLeft | Left input. |
| GameInputUiNavigationRight | Right input. |
| GameInputUiNavigationContext1 | Context 1 input. |
| GameInputUiNavigationContext2 | Context 2 input. |
| GameInputUiNavigationContext3 | Context 3 input. |
| GameInputUiNavigationContext4 | Context 4 input. |
| GameInputUiNavigationPageUp | Page up input. |
| GameInputUiNavigationPageDown | Page down input. |
| GameInputUiNavigationPageLeft | Page left input. |
| GameInputUiNavigationPageRight | Page right input. |
| GameInputUiNavigationScrollUp | Scroll up input. |
| GameInputUiNavigationScrollDown | Scroll down input. |
| GameInputUiNavigationScrollLeft | Scroll left input. |
| GameInputUiNavigationScrollRight | Scroll right input. |
Remarks
This enumeration is used in the GameInputUiNavigationState structure. GameInputUiNavigationState is used by the IGameInputReading::GetUiNavigationState method.
By using a UI navigation controller, which is a virtual device, a title needs to process only one kind of input for UI navigation instead of processing input from each kind of device that the title supports.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles