Nuta
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Note
This function is not yet implemented.
Release exclusive access to a raw device such that it resumes normal focus based operation.
Syntax
void ReleaseExclusiveRawDeviceAccess(
)
Parameters
Remarks
This function must be called once for each instance of IGameInputDevice::AcquireExclusiveRawDeviceAccess. The acquire and release methods follow a reference counting model, so the release method must be called once for each time the acquire method was called. If a process terminates while holding exclusive access, the exclusive access is automatically released.
Requirements
Header: GameInput.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles