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Enumerates flight stick axes. These values represent axes commonly found on flight stick peripherals. Unlike buttons, which can also represent state, these only represent an axis element in the flight stick.
Syntax
enum GameInputFlightStickAxes
{
GameInputFlightStickAxesNone = 0x00000000,
GameInputFlightStickRoll = 0x00000010,
GameInputFlightStickPitch = 0x00000020,
GameInputFlightStickYaw = 0x00000040,
GameInputFlightStickThrottle = 0x00000080,
};
Constants
| Constant | Description |
|---|---|
| GameInputFlightStickAxesNone | Indicates the absence of an axis |
| GameInputFlightStickRoll | Indicates the roll axis |
| GameInputFlightStickPitch | Indicates the pitch axis |
| GameInputFlightStickYaw | Indicates the yaw axis |
| GameInputFlightStickThrottle | Indicates the throttle axis |
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
Remarks
This enumeration is used with the IGameInputMapper::GetFlightStickAxisMappingInfo method to retrieve mapping information for a specific flight stick axis.