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Get the result from a PFAuthenticationLoginWithAppleAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
Syntax
HRESULT PFAuthenticationLoginWithAppleGetResult(
XAsyncBlock* async,
PFEntityHandle* entityHandle,
size_t bufferSize,
void* buffer,
PFAuthenticationLoginResult result,
size_t* bufferUsed
)
Parameters
async XAsyncBlock*
Inout
XAsyncBlock for the async operation.
entityHandle PFEntityHandle*
output
PFEntityHandle which can be used to authenticate other PlayFab API calls.
bufferSize size_t
The size of the buffer for the result object.
buffer void*
*Out_writes_bytes_to_opt(bufferSize,bufferUsed)
Byte buffer used for the Login result value and its fields.
result PFAuthenticationLoginResult
optional, library-allocated output
Pointer to the LoginResult object.
bufferUsed size_t*
optional output
The number of bytes in the provided buffer that were used.
Return value
Type: HRESULT
Result code for this API operation. If the service call is unsuccessful, the result will be E_PF_APPLE_NOT_ENABLED_FOR_TITLE, E_PF_ENCRYPTION_KEY_MISSING, E_PF_EVALUATION_MODE_PLAYER_COUNT_EXCEEDED, E_PF_INVALID_SIGNATURE, E_PF_INVALID_SIGNATURE_TIME, E_PF_PLAYER_SECRET_ALREADY_CONFIGURED, E_PF_PLAYER_SECRET_NOT_CONFIGURED, E_PF_REQUEST_VIEW_CONSTRAINT_PARAMS_NOT_ALLOWED, E_PF_TOKEN_SIGNING_KEY_NOT_FOUND or any of the global PlayFab Service errors. See doc page "Handling PlayFab Errors" for more details on error handling.
Remarks
If the PFAuthenticationLoginWithAppleAsync call fails, entityHandle with be null. Otherwise, the handle must be closed with PFEntityCloseHandle when it is no longer needed. If returned, 'result' is a pointer within 'buffer' and does not need to be freed separately.
Requirements
Header: PFAuthentication.h