Nuta
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The available policies the lobby service can use to migrate lobby ownership between members.
Syntax
enum class PFLobbyOwnerMigrationPolicy : uint32_t
{
Automatic = 0,
Manual = 1,
None = 2,
Server = 3,
}
Constants
| Constant | Description |
|---|---|
| Automatic | Once the lobby owner is disconnected, a new owner is chosen at random from the set of connected members. |
| Manual | Once the lobby owner is disconnected, any member may elect themselves the new owner. Until a new owner is chosen, PFLobbyGetOwner will return a null owner. |
| None | At any point, any member may elect themselves the owner of the lobby, regardless of the state of the current owner. If the current owner leaves, PFLobbyGetOwner will return a null owner until a new owner elects themselves. |
| Server | The server is the owner and owner migration is not possible. |
Remarks
Some migration policies trigger based on the lobby owner's connection status. A member is considered disconnected when their PFLobbyMemberConnectionStatus value changes from PFLobbyMemberConnectionStatus::Connected to PFLobbyMemberConnectionStatus::NotConnected.
Requirements
Header: PFLobby.h