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Applies the specified transform to the render target, replacing the existing transformation. All subsequent drawing operations occur in the transformed space.
Overload list
| Method | Description |
|---|---|
| SetTransform(D2D1_MATRIX_3X2_F&) | Applies the specified transform to the render target, replacing the existing transformation. All subsequent drawing operations occur in the transformed space. |
| SetTransform(D2D1_MATRIX_3X2_F*) | Applies the specified transform to the render target, replacing the existing transformation. All subsequent drawing operations occur in the transformed space. |
Examples
The following example uses the SetTransform method to apply a rotation to the render target. For the complete example, see How to Rotate an Object.
// Apply the rotation transform to the render target.
m_pRenderTarget->SetTransform(
D2D1::Matrix3x2F::Rotation(
45.0f,
D2D1::Point2F(468.0f, 331.5f))
);
For additional examples showing how to transform a render target, see How to Scale an Object, How to Skew an Object, and How to Translate an Object.
Requirements
| Requirement | Value |
|---|---|
| Library |
|
| DLL |
|