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Saves the current drawing state to the specified ID2D1DrawingStateBlock.
Syntax
void SaveDrawingState(
[in, out] ID2D1DrawingStateBlock *drawingStateBlock
);
Parameters
[in, out] drawingStateBlock
Type: ID2D1DrawingStateBlock*
When this method returns, contains the current drawing state of the render target. This parameter must be initialized before passing it to the method.
Return value
None
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1.h |
| Library | D2d1.lib |
| DLL | D2d1.dll |