Nuta
Dostęp do tej strony wymaga autoryzacji. Możesz spróbować się zalogować lub zmienić katalog.
Dostęp do tej strony wymaga autoryzacji. Możesz spróbować zmienić katalogi.
Specifies how to render gradient mesh edges.
Syntax
typedef enum D2D1_PATCH_EDGE_MODE {
D2D1_PATCH_EDGE_MODE_ALIASED = 0,
D2D1_PATCH_EDGE_MODE_ANTIALIASED = 1,
D2D1_PATCH_EDGE_MODE_ALIASED_INFLATED = 2,
D2D1_PATCH_EDGE_MODE_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_PATCH_EDGE_MODE_ALIASEDValue: 0 Render this patch edge aliased. Use this value for the internal edges of your gradient mesh. |
D2D1_PATCH_EDGE_MODE_ANTIALIASEDValue: 1 Render this patch edge antialiased. Use this value for the external (boundary) edges of your mesh. |
D2D1_PATCH_EDGE_MODE_ALIASED_INFLATEDValue: 2 Render this patch edge aliased and also slightly inflated. Use this for the internal edges of your gradient mesh when there could be t-junctions among patches. Inflating the internal edges mitigates seams that can appear along those junctions. |
D2D1_PATCH_EDGE_MODE_FORCE_DWORDValue: 0xffffffff |
Requirements
| Requirement | Value |
|---|---|
| Header | d2d1_3.h |