Nuta
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Specifies the color channel the Displacement map effect extracts the intensity from and uses it to spatially displace the image in the X or Y direction.
Syntax
typedef enum D2D1_CHANNEL_SELECTOR {
D2D1_CHANNEL_SELECTOR_R = 0,
D2D1_CHANNEL_SELECTOR_G = 1,
D2D1_CHANNEL_SELECTOR_B = 2,
D2D1_CHANNEL_SELECTOR_A = 3,
D2D1_CHANNEL_SELECTOR_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_CHANNEL_SELECTOR_RValue: 0 The effect extracts the intensity output from the red channel. |
D2D1_CHANNEL_SELECTOR_GValue: 1 The effect extracts the intensity output from the green channel. |
D2D1_CHANNEL_SELECTOR_BValue: 2 The effect extracts the intensity output from the blue channel. |
D2D1_CHANNEL_SELECTOR_AValue: 3 The effect extracts the intensity output from the alpha channel. |
D2D1_CHANNEL_SELECTOR_FORCE_DWORDValue: 0xffffffff |
Requirements
| Requirement | Value |
|---|---|
| Header | d2d1effects.h |