Nuta
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Set all the elements in a render target to one value.
Syntax
void ClearRenderTargetView(
[in] ID3D11RenderTargetView *pRenderTargetView,
[in] const FLOAT [4] ColorRGBA
);
Parameters
[in] pRenderTargetView
Type: ID3D11RenderTargetView*
Pointer to the render target.
[in] ColorRGBA
Type: const FLOAT[4]
A 4-component array that represents the color to fill the render target with.
Return value
None
Remarks
Applications that wish to clear a render target to a specific integer value bit pattern should render a screen-aligned quad instead of using this method. The reason for this is because this method accepts as input a floating point value, which may not have the same bit pattern as the original integer.
|
Differences between Direct3D 9 and Direct3D 11/10:
Unlike Direct3D 9, the full extent of the resource view is always cleared. Viewport and scissor settings are not applied. |
When using D3D_FEATURE_LEVEL_9_x, ClearRenderTargetView only clears the first array slice in the render target view. This can impact (for example) cube map rendering scenarios. Applications should create a render target view for each face or array slice, then clear each view individually.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11.h |
| Library | D3D11.lib |