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Get the compute shader currently set on the device.
Syntax
void CSGetShader(
[out] ID3D11ComputeShader **ppComputeShader,
[out, optional] ID3D11ClassInstance **ppClassInstances,
[in, out, optional] UINT *pNumClassInstances
);
Parameters
[out] ppComputeShader
Type: ID3D11ComputeShader**
Address of a pointer to a Compute shader (see ID3D11ComputeShader) to be returned by the method.
[out, optional] ppClassInstances
Type: ID3D11ClassInstance**
Pointer to an array of class instance interfaces (see ID3D11ClassInstance).
[in, out, optional] pNumClassInstances
Type: UINT*
The number of class-instance elements in the array.
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11.h |
| Library | D3D11.lib |