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This method sets residency priorities of a specified list of objects.
Syntax
HRESULT SetResidencyPriority(
UINT NumObjects,
[in] ID3D12Pageable * const *ppObjects,
[in] const D3D12_RESIDENCY_PRIORITY *pPriorities
);
Parameters
NumObjects
Type: UINT
Specifies the number of objects in the ppObjects and pPriorities arrays.
[in] ppObjects
Type: ID3D12Pageable*
Specifies an array, of length NumObjects, containing references to ID3D12Pageable objects.
[in] pPriorities
Type: const D3D12_RESIDENCY_PRIORITY*
Specifies an array, of length NumObjects, of D3D12_RESIDENCY_PRIORITY values for the list of objects.
Return value
Type: HRESULT
This method returns an HRESULT success or error code.
Remarks
For more information, refer to Residency.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d12.h |
| Library | D3d12.lib |
| DLL | D3d12.dll |