Nuta
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Defines the directions in which a pen flick has occurred.
Syntax
typedef enum FLICKDIRECTION {
FLICKDIRECTION_MIN = 0,
FLICKDIRECTION_RIGHT = 0,
FLICKDIRECTION_UPRIGHT = 1,
FLICKDIRECTION_UP = 2,
FLICKDIRECTION_UPLEFT = 3,
FLICKDIRECTION_LEFT = 4,
FLICKDIRECTION_DOWNLEFT = 5,
FLICKDIRECTION_DOWN = 6,
FLICKDIRECTION_DOWNRIGHT = 7,
FLICKDIRECTION_INVALID = 8
} ;
Constants
FLICKDIRECTION_MINValue: 0 |
FLICKDIRECTION_RIGHTValue: 0 A pen flick to the right. |
FLICKDIRECTION_UPRIGHTValue: 1 A pen flick to the upper right. |
FLICKDIRECTION_UPValue: 2 An upward pen flick. |
FLICKDIRECTION_UPLEFTValue: 3 A pen flick to the upper left. |
FLICKDIRECTION_LEFTValue: 4 A pen flick to the left. |
FLICKDIRECTION_DOWNLEFTValue: 5 A pen flick to the lower left. |
FLICKDIRECTION_DOWNValue: 6 A downward pen flick. |
FLICKDIRECTION_DOWNRIGHTValue: 7 A pen flick to the down right. |
FLICKDIRECTION_INVALIDValue: 8 An invalid pen flick. |
Remarks
A pen flick is a unidirectional pen gesture that requires the user to contact the digitizer in a quick, straight flicking motion. A flick is characterized by high speed and a high degree of straightness. A flick is identified by its direction. Flicks can be made in eight directions corresponding to the cardinal and secondary compass directions.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows Vista [desktop apps only] |
| Minimum supported server | Windows Server 2008 [desktop apps only] |
| Header | tabflicks.h |