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Completes the current iteration of a keyframe loop that is in progress (where the loop is set to UI_ANIMATION_REPEAT_INDEFINITELY), terminates the loop, and continues with the storyboard.
Syntax
HRESULT Conclude();
Return value
If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. See Windows Animation Error Codes for a list of error codes.
Remarks
This method specifies that any subsequent keyframe loops that have a repetition count of UI_ANIMATION_REPEAT_INDEFINITELY (-1) will be skipped while the remainder of the storyboard is played.
An iteration of a keyframe loop that is in progress will be completed before the remainder of the storyboard plays.
If this method is called at the end of a keyframe loop iteration, the loop is terminated and the loop value is set to the starting loop value.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 7, Windows Vista and Platform Update for Windows Vista [desktop apps | UWP apps] |
| Minimum supported server | None supported |
| Target Platform | Windows |
| Header | uianimation.h |
| DLL | UIAnimation.dll |
See also
IUIAnimationStoryboard::Abandon