Nuta
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Gets the status of the storyboard.
Syntax
HRESULT GetStatus(
[out, retval] UI_ANIMATION_STORYBOARD_STATUS *status
);
Parameters
[out, retval] status
The storyboard status.
Return value
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. See Windows Animation Error Codes for a list of error codes.
Remarks
Unless this method is called from a handler for OnStoryboardStatusChanged events, the only values it returns are UI_ANIMATION_STORYBOARD_BUILDING, UI_ANIMATION_STORYBOARD_SCHEDULED, UI_ANIMATION_STORYBOARD_PLAYING, and UI_ANIMATION_STORYBOARD_READY.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8, Windows 7 and Platform Update for Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | None supported |
| Target Platform | Windows |
| Header | uianimation.h |
| DLL | UIAnimation.dll |
See also
IUIAnimationStoryboardEventHandler2::OnStoryboardStatusChanged