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Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Builds a matrix using the specified offsets.
Syntax
D3DXMATRIX* D3DXMatrixTranslation(
_Inout_ D3DXMATRIX *pOut,
_In_ FLOAT x,
_In_ FLOAT y,
_In_ FLOAT z
);
Parameters
-
pOut [in, out]
-
Type: D3DXMATRIX*
Pointer to the D3DXMATRIX structure that is the result of the operation.
-
x [in]
-
Type: FLOAT
X-coordinate offset.
-
y [in]
-
Type: FLOAT
Y-coordinate offset.
-
z [in]
-
Type: FLOAT
Z-coordinate offset.
Return value
Type: D3DXMATRIX*
Pointer to a D3DXMATRIX structure that contains a translated transformation matrix.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMATRIXTranslation can be used as a parameter for another function.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also