Nuta
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Defines the type of mesh data present in D3DXMESHDATA.
Syntax
typedef enum D3DXMESHDATATYPE {
D3DXMESHTYPE_MESH = 0x001,
D3DXMESHTYPE_PATCHMESH = 0x003,
D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff
} D3DXMESHDATATYPE, *LPD3DXMESHDATATYPE;
Constants
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D3DXMESHTYPE_MESH
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The data type is a mesh. See ID3DXMesh.
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D3DXMESHTYPE_PATCHMESH
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The data type is a patch mesh. See ID3DXPatchMesh.
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D3DXMESHTYPE_FORCE_DWORD
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Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
See also