Nuta
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Mesh patch types.
Syntax
typedef enum D3DXPATCHMESHTYPE {
D3DXPATCHMESH_RECT = 0x001,
D3DXPATCHMESH_TRI = 0x002,
D3DXPATCHMESH_NPATCH = 0x003,
D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff
} D3DXPATCHMESHTYPE, *LPD3DXPATCHMESHTYPE;
Constants
-
D3DXPATCHMESH_RECT
-
Rectangle patch mesh type.
-
D3DXPATCHMESH_TRI
-
Triangle patch mesh type.
-
D3DXPATCHMESH_NPATCH
-
N-patch mesh type.
-
D3DXPATCHMESH_FORCE_DWORD
-
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Remarks
Triangle patches have three sides and are described in D3DTRIPATCH_INFO. Rectangle patches are four-sided and are described in D3DRECTPATCH_INFO.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
See also