Nuta
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Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Returns a 2D vector that is made up of the smallest components of two 2D vectors.
Syntax
D3DXVECTOR2* D3DXVec2Minimize(
_Inout_ D3DXVECTOR2 *pOut,
_In_ const D3DXVECTOR2 *pV1,
_In_ const D3DXVECTOR2 *pV2
);
Parameters
-
pOut [in, out]
-
Type: D3DXVECTOR2*
Pointer to the D3DXVECTOR2 structure that is the result of the operation.
-
pV1 [in]
-
Type: const D3DXVECTOR2*
Pointer to a source D3DXVECTOR2 structure.
-
pV2 [in]
-
Type: const D3DXVECTOR2*
Pointer to a source D3DXVECTOR2 structure.
Return value
Type: D3DXVECTOR2*
Pointer to a D3DXVECTOR2 structure that is made up of the smallest components of the two vectors.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec2Minimize function can be used as a parameter for another function.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also