Nuta
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Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Transforms a 3D vector by a given matrix, projecting the result back into w = 1.
Syntax
D3DXVECTOR3* D3DXVec3TransformCoord(
_Inout_ D3DXVECTOR3 *pOut,
_In_ const D3DXVECTOR3 *pV,
_In_ const D3DXMATRIX *pM
);
Parameters
-
pOut [in, out]
-
Type: D3DXVECTOR3*
Pointer to the D3DXVECTOR3 structure that is the result of the operation.
-
pV [in]
-
Type: const D3DXVECTOR3*
Pointer to the source D3DXVECTOR3 structure.
-
pM [in]
-
Type: const D3DXMATRIX*
Pointer to the source D3DXMATRIX structure.
Return value
Type: D3DXVECTOR3*
Pointer to a D3DXVECTOR3 structure that is the transformed vector.
Remarks
This function transforms the vector, pV (x, y, z, 1), by the matrix, pM, projecting the result back into w=1.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3TransformCoord function can be used as a parameter for another function.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also