Nuta
Dostęp do tej strony wymaga autoryzacji. Możesz spróbować się zalogować lub zmienić katalog.
Dostęp do tej strony wymaga autoryzacji. Możesz spróbować zmienić katalogi.
Returns the fractional portion of each input component.
Syntax
| frc dst, src |
|---|
where
- dst is the destination register.
- src is a source register.
Remarks
| Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
|---|---|---|---|---|---|---|---|---|---|
| frc | x | x | x | x | x |
The following code snippet shows conceptually how the instruction operates.
dest.x = src.x - (float)floor(src.x);
dest.y = src.y - (float)floor(src.y);
dest.z = src.z - (float)floor(src.z);
dest.w = src.w - (float)floor(src.w);
The floor function converts the argument passed in to the greatest integer that is less than (or equal to) the argument. This is converted to a float and then subtracted fom the original value. The resulting fractional value ranges from 0.0 through 1.0.
Related topics