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public class PlayFabMultiplayer
Public Members
| name | description |
|---|---|
| PlayFabMultiplayer() | The default constructor. |
| static IsInitialized { get; } | Returns true if the library has been initialized. |
| static LogLevel { get; set; } | Gets or sets the amount of logging currently enabled. |
| const LobbyClientRequestedSearchResultCountUpperLimit | The maximum number of search results that client-entity callers may request when performing a FindLobbies operation. |
| const LobbyMaxLobbyPropertyCount | The maximum number of concurrent properties which can be stored for the lobby and which aren't owned by any specific member. |
| const LobbyMaxMemberCountLowerLimit | The minimum allowed value for MaxMemberCount and MaxMemberCount. |
| const LobbyMaxMemberCountUpperLimit | The maximum allowed value for MaxMemberCount and MaxMemberCount. |
| const LobbyMaxMemberPropertyCount | The maximum number of concurrent properties allowed for each member in the lobby. |
| const LobbyMaxSearchPropertyCount | The maximum number of concurrent search properties which can be stored for the lobby. |
| static event OnAddMemberCompleted | Event triggered when a add member is completed. |
| static event OnError | Event triggered when an there is an error calling another API to be used for debugging purposes. |
| static event OnForceRemoveMemberCompleted | Event triggered when a force remove member is completed. |
| static event OnLobbyCreateAndJoinCompleted | Event triggered when a previous call to CreateAndJoinLobby completed. |
| static event OnLobbyDisconnected | Event triggered when a client has disconnected from a lobby. |
| static event OnLobbyFindLobbiesCompleted | Event triggered when the operation started by a previous call to FindLobbies completed. |
| static event OnLobbyInviteListenerStatusChanged | Event triggered when an invite listener's status has changed. |
| static event OnLobbyInviteReceived | Event triggered when an entity on this client has received an invite to a lobby. |
| static event OnLobbyJoinArrangedLobbyCompleted | Event triggered when the operation started by a previous call to JoinArrangedLobby completed. |
| static event OnLobbyJoinCompleted | Event triggered when the operation started by a previous call to JoinLobby completed. |
| static event OnLobbyLeaveCompleted | Event triggered when the operation started by a previous call to Leave completed. |
| static event OnLobbyMemberAdded | Event triggered when a PlayFab entity was added to a lobby as a member. |
| static event OnLobbyMemberRemoved | Event triggered when a PlayFab entity was removed from a lobby as a member. |
| static event OnLobbyPostUpdateCompleted | Event triggered when the operation started by a previous call to PostUpdate completed. |
| static event OnLobbySendInviteCompleted | Event triggered when the operation started by a previous call to SendInvite completed. |
| static event OnLobbyUpdated | Event triggered when the lobby was updated. |
| static event OnMatchmakingTicketCompleted | Event triggered when a matchmaking ticket status has completed |
| static event OnMatchmakingTicketStatusChanged | Event triggered when a matchmaking ticket status has changed. |
| static CreateAndJoinLobby(…) | Create a new lobby and add the creating PlayFab entity to it. (2 methods) |
| static CreateMatchmakingTicket(…) | Creates a matchmaking ticket for one or more local users. (3 methods) |
| static FindLobbies(…) | Search for lobbies on behalf of the local user. (2 methods) |
| static GetLobbyInviteListenerStatus(…) | Retrieve the status of the entity's invite listener. (2 methods) |
| static Initialize() | Initializes an instance of the PlayFab Multiplayer library. |
| static JoinArrangedLobby(…) | Joins a lobby using an arrangement string provided by another service, such as matchmaking. If no one has joined the lobby yet, the lobby is initialized using the configuration parameters. (2 methods) |
| static JoinLobby(…) | Join a lobby as the local PlayFab entity. (2 methods) |
| static JoinMatchmakingTicketFromId(…) | Joins one or more multiple local users to a matchmaking ticket using a ticket ID and queue name. (2 methods) |
| static ProcessLobbyStateChanges() | Triggers all the lobby related PlayFabMultiplayer.OnLobby* events since the last such call. |
| static ProcessMatchmakingStateChanges() | Triggers all the lobby related PlayFabMultiplayer.OnMatchmaking* events since the last such call. |
| static SetEntityToken(…) | Sets the token that should be used for authentication when performing library actions on behalf of an entity. If a token has previously been set for the entity, this replaces its previous token. (2 methods) |
| static StartListeningForLobbyInvites(…) | Enables the Lobby invite listener for a given entity. (2 methods) |
| static StopListeningForLobbyInvites(…) | Disables the Lobby invite listener for a given entity. (2 methods) |
| static Uninitialize() | Immediately reclaims all resources associated with all Multiplayer library objects. |
| delegate OnAddMemberCompletedHandler | Handler for when the operation started by a previous call to AddMember completed |
| delegate OnErrorEventHandler | Handler for when there is an error calling another API to be used for debugging purposes. |
| delegate OnForceRemoveMemberCompletedHandler | Handler for when the operation started by a previous call to ForceRemoveMember completed. |
| delegate OnLobbyCreateAndJoinCompletedHandler | Handler for when the operation started by a previous call to CreateAndJoinLobby completed. |
| delegate OnLobbyDisconnectedHandler | Handler for when the client has disconnected from a lobby. |
| delegate OnLobbyFindLobbiesCompletedHandler | Handler for when the operation started by a previous call to FindLobbies completed. |
| delegate OnLobbyInviteListenerStatusChangedHandler | Handler for when an invite listener's status has changed. |
| delegate OnLobbyInviteReceivedHandler | Handler for when an entity on this client has received an invite to a lobby. |
| delegate OnLobbyJoinArrangedLobbyCompletedHandler | Handler for when the operation started by a previous call to JoinArrangedLobby completed. |
| delegate OnLobbyJoinCompletedHandler | Handler for when the operation started by a previous call to JoinLobby completed. |
| delegate OnLobbyLeaveCompletedHandler | Handler for when the operation started by a previous call to Leave completed. |
| delegate OnLobbyMemberAddedHandler | Handler for when a local PlayFab entity was added to lobby as a member. |
| delegate OnLobbyMemberRemovedHandler | Handler for when a PlayFab entity was removed from a lobby as a member. |
| delegate OnLobbyPostUpdateCompletedHandler | Handler for when the operation started by a previous call to PostUpdate completed. |
| delegate OnLobbySendInviteCompletedHandler | Handler for when the operation started by a previous call to SendInvite completed. |
| delegate OnLobbyUpdatedHandler | Handler for when a lobby was updated. |
| delegate OnMatchmakingTicketCompletedHandler | Handler for when a matchmaking ticket status has changed. |
| delegate OnMatchmakingTicketStatusChangedHandler | Handler for when a matchmaking ticket status has changed. |
| class PlayFabMultiplayerServer | Class for all server lobby functionalities. |
See Also
- namespace PlayFab.Multiplayer