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GameControllerFactoryManager.RegisterCustomFactoryForHardwareId Método

Definição

Registra uma fábrica para um controlador de ID de hardware personalizado.

public:
 static void RegisterCustomFactoryForHardwareId(ICustomGameControllerFactory ^ factory, unsigned short hardwareVendorId, unsigned short hardwareProductId);
 static void RegisterCustomFactoryForHardwareId(ICustomGameControllerFactory const& factory, uint16_t const& hardwareVendorId, uint16_t const& hardwareProductId);
public static void RegisterCustomFactoryForHardwareId(ICustomGameControllerFactory factory, ushort hardwareVendorId, ushort hardwareProductId);
function registerCustomFactoryForHardwareId(factory, hardwareVendorId, hardwareProductId)
Public Shared Sub RegisterCustomFactoryForHardwareId (factory As ICustomGameControllerFactory, hardwareVendorId As UShort, hardwareProductId As UShort)

Parâmetros

factory
ICustomGameControllerFactory

A fábrica a ser registrada.

hardwareVendorId
UInt16

unsigned short

uint16_t

A ID do fornecedor de hardware.

hardwareProductId
UInt16

unsigned short

uint16_t

A ID do produto de hardware.

Aplica-se a