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Provides information on how GameInput maps a device. The methods in this interface query a specific axis or button for a given input kind (e.g. Flight Stick or Gamepad) and then provide information on how we map it from the controller axes, buttons and switches.
Syntax
class IGameInputMapper : public IUnknown
Methods
| Method | Description |
|---|---|
| GetArcadeStickButtonMappingInfo | Gets the mapping information of a given button of the arcade stick on a game controller. |
| GetFlightStickAxisMappingInfo | Gets the mapping information of a given axis of the flight stick on a game controller. |
| GetFlightStickButtonMappingInfo | Gets the mapping information of a given button of the flight stick on a game controller. |
| GetGamepadAxisMappingInfo | Gets the mapping information of a given axis of the gamepad on a game controller. |
| GetGamepadButtonMappingInfo | Gets the mapping information of a given button of the gamepad on a game controller. |
| GetRacingWheelAxisMappingInfo | Gets the mapping information of a given axis of the racing wheel on a game controller. |
| GetRacingWheelButtonMappingInfo | Gets the mapping information of a given button of the racing wheel on a game controller. |
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles