Creating a Model: Games are more realistic if the play is modeled correctly

Games are dependent on probability, there are games that don’t use probability or chance, but in this case, assume that the typical game player wants to play games of probability.  As a game designer you will need to understand probability and randomness.

How do you go about doing that? Start by going to:

https://research.microsoft.com/en-us/um/cambridge/projects/infernet/docs/InferNet101.pdf

This is a good tutorial (article format) on how to create mathematical based models, is especially good as it covers probability distributions, which for Engineering as well as statistic oriented college majors.

This is a sweet tutorial/paper as it takes a common model program: Time for friends to cycle to work and apply modeling to the problem.  The 71 pages could be used for a text easily.

Take a look at this excellent tutorial, and you will also learn how to create models.

Previous blog about Infer.NET (which includes the download information):

https://blogs.msdn.com/b/research/archive/2012/01/10/my-take-on-microsoft-research-infer-net-2-4.aspx

See my other blogs on game programming:

https://blogs.msdn.com/b/devschool/archive/2012/01/10/tombstone-territory-preparing-the-app-xaml-cs-for-tombstoning.aspx

https://blogs.msdn.com/b/silverlightgames/archive/2012/01/10/tombstone-territory-saving-silverlight-xna-state-of-your-wp7-game.aspx

Also, check out https://blogs.msdn.com/kennyspade

 

Cartoon from From: https://spikedmath.com/comics/046-mathematical-modeling.png