This section contains information about the structures used with Microsoft® Direct3D®.
| Programming element | Description |
|---|---|
| D3DADAPTER_IDENTIFIER8 | Identifies the adapter. |
| D3DBOX | Defines a volume. |
| D3DCAPS8 | Represents the capabilities of the hardware exposed through the Direct3D object. |
| D3DCLIPSTATUS8 | Describes the current clip status. |
| D3DCOLORVALUE | Describes color values. |
| D3DDEVICE_CREATION_PARAMETERS | Describes the creation parameters for a device. |
| D3DDISPLAYMODE | Describes the display mode. |
| D3DGAMMARAMP | Contains red, green, and blue ramp data. |
| D3DINDEXBUFFER_DESC | Describes an index buffer. |
| D3DLIGHT8 | Defines a set of lighting properties. |
| D3DLINEPATTERN | Describes a line pattern. |
| D3DLOCKED_RECT | Describes a locked rectangular region. |
| D3DMATERIAL8 | Specifies material properties. |
| D3DMATRIX | Describes a matrix. |
| D3DPRESENT_PARAMETERS | Describes the presentation parameters. |
| D3DRANGE | Defines a range. |
| D3DRASTER_STATUS | Describes the raster status. |
| D3DRECT | Defines a rectangle. |
| D3DSURFACE_DESC | Describes a surface. |
| D3DVECTOR | Defines a vector. |
| D3DVERTEXBUFFER_DESC | Describes a vertex buffer. |
| D3DVIEWPORT8 | Defines the window dimensions of a render target surface onto which a 3-D volume projects. |
See Also
Last updated on Thursday, April 08, 2004
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