This section contains information about the structures used with Microsoft® Direct3D® Mobile.
The following table shows these structures.
| Structure | Description |
|---|---|
| D3DMADAPTER_IDENTIFIER | Contains information identifying the adapter. |
| D3DMCAPS | Describes of the specific capabilities supported by a device driver. |
| D3DMCLIPSTATUS | Describes how primitives are affected by the clipping planes. |
| D3DMCOLORVALUE | Describes color values. |
| D3DMDEVICE_CREATION_PARAMETERS | Describes the creation parameters for a device. |
| D3DMDISPLAYMODE | Describes the display mode. |
| D3DMINDEXBUFFER_DESC | Describes an index buffer. |
| D3DMLIGHT | Describes lights in Direct3D Mobile. |
| D3DMLOCKED_RECT | Describes a locked rectangular region. |
| D3DMMATERIAL | Describes the current material. |
| D3DMMATRIX | Describes a matrix. |
| D3DMPRESENT_PARAMETERS | Describes the properties of a swap chain. |
| D3DMSURFACE_DESC | Describes a surface. |
| D3DMVECTOR | Defines a vector. |
| D3DMVERTEXBUFFER_DESC | Describe a vertex buffer. |
| D3DMVIEWPORT | Describes the area of the render target, the viewport, that will be rasterized to. |
See Also
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