Contains low-level application programming interface (API) methods that can load and manipulate XACT-created project and content files to play audio.
Classes
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AudioEmitter |
Represents a 3D audio emitter. |
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AudioEngine |
Represents the audio engine. Applications use the methods of the audio engine to instantiate and manipulate core audio objects. |
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AudioListener |
Represents a 3D audio listener. |
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Cue |
Defines methods for managing the playback of sounds. |
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DynamicSoundEffectInstance |
Provides properties, methods, and events for play back of the audio buffer. |
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InstancePlayLimitException |
The exception that is thrown when there is an attempt to play more than the platform specific maximum SoundEffectInstance sounds concurrently. |
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Microphone |
Provides properties, methods, and fields and events for capturing audio data with microphones. |
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NoAudioHardwareException |
The exception that is thrown when no audio hardware is present, or when audio hardware is installed, but the device drivers for the audio hardware are not present or enabled. |
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NoMicrophoneConnectedException |
The exception that is thrown when Microphone API calls are made on a disconnected microphone. |
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SoundBank |
Represents a sound bank, which is a collection of cues. |
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SoundEffect |
Provides a loaded sound resource. |
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SoundEffectInstance |
Provides a single playing, paused, or stopped instance of a SoundEffect sound. |
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WaveBank |
Represents a wave bank, which is a collection of wave files. |
Structures
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AudioCategory |
Represents a particular category of sounds. |
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RendererDetail |
Represents an audio renderer, which is a device that can render audio to a user. |
Enumerations
See Also
Tasks
Playing a Sound
Playing a Song
Streaming a Sound (XACT)
Adding a Sound File (XACT)
Playing Sounds from an XACT Project
Playing Background Music (XACT)
Pausing a Sound (XACT)
Adjusting Volume (XACT)
Applying a 3D Positional Effect to a Cue (XACT)
Applying 3D Audio Effects (XACT)
Concepts
Sounds Overview
Audio Content Catalog at App Hub Online