Defines the color channels that can be chosen for a per-channel write to a render target color buffer.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
Syntax
[FlagsAttribute]
public enum ColorWriteChannels
Members
| Member name | Description | |
|---|---|---|
| All | All buffer channels. | |
| Alpha | Alpha channel of a buffer. | |
| Blue | Blue channel of a buffer. | |
| Green | Green channel of a buffer. | |
| None | No channel selected. | |
| Red | Red channel of a buffer. |
See Also
Reference
BlendState.ColorWriteChannels Property
BlendState.ColorWriteChannels1 Property
BlendState.ColorWriteChannels2 Property
BlendState.ColorWriteChannels3 Property
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows 7, Windows Vista, Windows XP