Note
This method is available only when developing for Windows.
Loads texture creation parameters from a stream.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public static TextureCreationParameters GetCreationParameters (
GraphicsDevice graphicsDevice,
Stream textureStream
)
Parameters
- graphicsDevice
The GraphicsDevice to associate with the texture creation parameters. - textureStream
Stream containing the texture creation data.
Return Value
The texture creation parameters.
Exceptions
| Exception type | Condition |
|---|---|
| ArgumentNullException | textureStream is null. The stream passed into this method cannot be null. |
| NotSupportedException | textureStream is not readable. Streams passed into this method must be readable. |
| EndOfStreamException | textureStream does not contain enough data to support this call. |
See Also
Reference
Texture Class
Texture Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows XP SP2, Windows Vista